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It is wild that every player can call in a robot dog on cooldown to get automatic covering fire great for snipers. One last thing I'm curious to see develop on the live servers: It seemed like players weren't using the vehicle call-in feature enough. Regarding other attachments, as always, there are more unlockable sights and barrels and grips than anyone needs. It isn't easy to kill a tank or chopper with bullets, but the option to try means fewer people may feel compelled to put explosives in their gadget slot, instead opting for less flashy but no less important utilities like ammo crates. Secondarily, I like the ability to swap between regular and anti-armor ammo using the new on-the-fly gun attachment selector.
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Specialist traits will also factor into the meta, though: Casper can always see nearby enemy locations and Falck revives teammates to full health. Some of the other specialist gadgets, such as Casper's recon drone and Maria Falck's healing pistol, feel comparatively weak outside of the more methodical Hazard Zone mode. It's especially good among stacks of shipping crates on Manifest, because the tops of them are mostly inaccessible otherwise, so players aren't looking up enough.
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Mackay's grappling hook also stands out as a highly effective gadget on the right maps. I spent a lot of time lying behind their cover with an LMG and bipod (see gif below). Based on my brief experience, the specialist who can deploy two transparent shields feels super powerful. Specialists just tie some gadgets and perks to specific faces. Battlefield games already contained gadgets. I was skeptical of Battlefield 2042's trend-following, but in the end, I haven't minded the addition of specialists. I hope bays and rivers and watercraft make an entrance at some point post-launch, because BF2042 doesn't quite feel complete to me without a bit of salty sea spray and sometimes having to swim for a full minute because I made an error in judgment. As I just established, I like boats, so I should've known I'd be disappointed that the only boats in Battlefield 2042 are beached husks (outside of Portal, that is). The navy snub is more noticeable than I expected.
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For years now I just trusted everyone who said the Bad Company games are the highlight of the Battlefield series-they all sound so confident about it!-but I'm not so sure anymore. Was I the only one not aware that Battlefield Bad Company 2 is bizarre? You can't strafe while sprinting and there's no prone, and the XM8 Prototype and variants beat all the other guns by miles.Players gain experience and unlocks when playing featured Portal modes.You can design 25 Portal modes before you have to delete one to make another.If you launch a mode (one you designed or someone else's), your 'server' will stay up until the last person leaves it.You can use the rules editor to put text on the screen (to give players instructions, for instance).The rules editor can only be used when building a mode with the FFA or TDM templates.The rules editor will take some learning, but it's not daunting if you know basic programming concepts (variables, loops, etc).I'm not sure why you can't create a blank slate team with, say, the engineer class from BF1942, support class from BF3, and BF2042 guns to choose from. You have to pick a game and faction for each team, which determines what weapons are available to select (though you can put any gun into a player's hands with the rules editor).You can't put more than 60 bots in a match.Some other Portal notes, disappointments, and comments:
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It's also possible that bugs or server problems that I didn't notice during these sessions ruin the fun. My current K/D ratio won't survive, but I'll need to brave those live servers to get more experience with each mode before I publish my final review next week.
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When Battlefield 2042 early access starts this Friday for EA Play Pro subscribers and owners of the special editions, the servers will in all likelihood fill up with teenagers whose bone marrow has evolved to produce headshots in Battlefield games. I got a good overview of what BF2042 offers, but controlled events are never exactly like live multiplayer games, which EA acknowledged. I was assigned a squad and Discord voice channel for the event (BF2042 won't have built-in voice chat at launch) and matched against other critics for an approximation of the live experience. I've spent the past three mornings playing each of Battlefield 2042's branches-All-Out Warfare, Hazard Zone, and Portal-as part of a guided tour set up for reviewers by EA. Battlefield Portal is the best part of Battlefield 2042, as predicted.